Magic compendium 3.59/25/2023 ![]() Later, a series of WotC web articles offered a more nuanced interpretation, and added details about the Summer and Winter Courts, complete with rivalries and intrigue. ![]() With a few exceptions.īefore 3.5, TSR had briefly debated the subject of Seelie and Unseelie fey, and did so with the usual black and white mentality: seelie are pretty and Good, unseelie are ugly and Evil. Traveler, prepare to be amazed, but also beware!īut where do fey hail from? How, if at all, are they organized? Do they have an internal hierarchy of some sort, alliances and rivalries? Do they have societies, Courts or a plane of their own? Do they grow old, and do they die when their time is up? What is it, in the end, that unifies all these widely different creatures under the type of "Fey"? As a rule, the designers were silent on the matter. Instead of defining them, they used them to define the part of nature they inhabit: if there are fey around, this grove must be old and magical and wondrous and possibly dangerous. For the most part, they are portrayed as elusive and tricky creatures living in the wilderness. Official D&D publishers never explained fully what exactly fey are and how they work. "A fey is a creature with supernatural abilities and connections to nature or to some other force or place." The word "All" is, of course, a wild exaggeration. The purpose of this Compendium is to compile All Things Fey (official and homebrew) in one place. Relevant information is scattered all over the place, and a lot of things about them remain vague. There are crueler things allowed by spells.Popular though they are, fey never got a Handbook of their own in D&D. That means you couln't summon a whale into the desert but you could call a human to the surface of the ocean, and if they can't swim that's their own damn fault. I suppose you could just have the DM rule situationally, or reinterpret the text to lallow summoning or teleportation to areas which are not IMMEDIATELY life-threatening due to basic terrain. But if water counts as an open surface capable of supporting you, what's to keep people from teleporting or conjuring creatures to the center of the ocean? But you can technically summon it onto dry land, where it will die, making you a shitty Druid. Obviously, if you use Summon Nature's Ally to summon a whale, which is on the approved list, they intended you to summon it into the water. The text was obviously intended to keep people from summoning whales above their opponent's heads, and keep people from teleporting each other into dangerous locations, but it doesn't literally do the latter. The same for air for flying creatures, I suppose. I suppose it would be a reasonable interpretation of the rules to say that water counts as a surface capable of supporting you, yes? Otherwise aquatic creatures can never make meaningful use of conjuring magic, and no one can ever use Summon Nature's Ally to get that Baleen Whale they always wanted. ![]() They did extend that to teleport spells in 3.5, and not just Calling or Summoning spells, didn't they? Which is good, in one sense, but bad in another because it actually complicates things a bit for a nautical campaign I have been kicking around.
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